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Gran Turismo

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Skids | 00:47 Mon 02nd Jan 2006 | Technology
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If the Gran Turismo series of Playstation and PS2 games claims to be "The Real Driving Simulator" why are most cars not able to corner above about 50mph? Surely a real Lotus Elise can corner without sliding out at 50mph. If my wife's J reg Renault Clio can do it, I'm sure a BMW M3, and every other car "simulated" on GT4, can as well.


And if its as "real" as it claims to be, why don't the cars get damaged?


TOCA Race Driver is much better for actual driving simulation.

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tiff needell played gran turismo on fifth gear and reckoned the similarity to the real thing was amazing right down to individual quirks for each car.


toca is a great game but i dont think the handling is too realistic.i prefer pgr although this doesnt claim to be a simulator of any kind.

Your ability to steer through a corner at higher speeds is dependent upon the car setup (camber, toe, downforce, ride height, spring stiffness etc.), the softness of the tires and your preferred driving style (drifting, understeer/oversteer etc.)
and most commercially avaialable cars are designed for ordinary people to drive. cornering is an important factor for the average user whereas high speed and fast acceleration is not. as kempie says, it is all in the setup. you could setup a car in gt to handle just like your wifes car. would your wifes car win any races though?

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